With Marvel vs Capcom 3‘s release rapidly approaching, advance copies of the game have begun to circulate. While those copies are generally reserved for the press, there are probably a few connected civilians who managed get their hands on a copy: One of those lucky people – or realistically a someone who pirated the game somehow – decided to post the game’s final boss fight on Youtube. It was already out in the open that MvC3‘s final boss is planet-eating Marvel villain Galactus, but now you get see to see it up close and personal.
“Marvel vs Capcom 3” fans, check out these screenshots. If you were concerned that MvC3’s new art direction would not include enough hallucination-inducing explosions and effects… well, you can put your mind at ease.
Word has it that the upcoming June edition of Game Informer will unveil four new character from the roster of the long-awaited fighter “Marvel vs. Capcom 3.” Upon announcing the game, Capcom revealed six characters from a cast of sixteen fighters: Iron Man, Wolverine and Hulk from Marvel. Morrigan, Chris Redfield and Ryu from Capcom. The GI feature confirms (rumors about the roster have been spurred on by blacked-out cast screens) four more characters – Captain America, Deadpool, Felicia and Dante. Deadpool and Dante are both new addition to the MvC universe, while Captain America and Felicia are both tried and true veterans.
Capcom announced via press release on Tuesday that they are finally producing a new “Marvel vs. Capcom” game. (No,”Tatsunoko vs. Capcom” doesn’t count!) “Marvel vs Capcom 3: The Fate of Two Worlds” is a long time coming: “Marvel vs. Capcom 2” was first realized ten years ago. According to release, MvC3 will go gold some time next spring.
While Capcom didn’t “say” anything else about game content, they did show off a bit by way of a debut trailer, which gives rabid MvC fans a little insight into what can be expected. There are two important things to take away from the trailer: First off is the look; if the preview is even slightly indicative of the actual game then Marvel vs Capcom 3’s artistic style will closely resemble Street Fighter IV’s faux cel-shaded look. Second, and more importantly, shows the first six characters duking out one-on-one: Five of the characters are Marvel vs. Capcom vets that most fans would assume to be in the game; Morrigan, Ryu, Wolverene, Iron Man and Hulk. There is one surprise addition on the Capcom side, and, beleieve me, they make sure to milk it in the preview. I won’t spoil it if you haven’t watched the preview, but it is definitely a pick that will get MvC fans excited.
Between this, Gears of War 3 and Killzone 3 (fingers crossed), I am just counting the days until next April.
In a publicity segment called “Iwata says”, where Nintendo President Satoru Iwata talks to developers about their Nintendo projects, the prez said that he thought the visuals in Capcom’s upcoming “Monster Hunter Tri” are the best visuals in a Wii game to date, and that the game has drawn out Nintendo’s competitive side:
“I can tell Nintendo’s staff has really been galvanized by you. I can tell they feel like you did what they hadn’t yet… Looking at the graphics objectively, I feel like the game’s visuals are one of the representative examples of what can ultimately be done with Wii. I think it has placed the “Zelda” team under a considerable amount of pressure.”
This may be a matter of translation or my having seen to many movies with sinister executive, but that last statement about the Zelda team sounds more like a threat than a simple comment. Either way, in my mind, the gauntlet has been thrown and will now be comparing the two from now on.
As for “Monster Hunter Tri”, you can see for yourself how nerve-wrackingly good the visuals are when the game is released on April 20’th.
Check out the new TV spot for “Super Street Fighter IV”, showing off the “Super” new characters as they pummel each other to a Just Blaze beat. While the preview isn’t really persuading enough to make me endorse buying the game if you already have SFIV: The game is more expansion than sequel, featuring 10 new characters, an additional costume for each original character and additional “bonus rounds” a la “Street Fighter 2”. Then again, it does make me wish I hadn’t bought the original so I could get this version now.
“Super Street Fighter IV” will start kicking ass and taking names on April 27’th.
Downloadable games don’t seem likely candidates for post-launch DLC packs. Most individual DLC packs for AAA titles cost anywhere from fifty to one-hundred percent of the price of the average downloadable game. That said, most downloadable games don’t have the advantage of being the next entry in one of video gaming’s historic franchises. Mega Man 10 was released today on Xbox Live, Wii and… well, people who want to get the game on PSN will just have to hold their horses. That said, the game itself is apparently just the first in a series of releases: Capcom says that they will be adding five DLC packs in April that, together, almost double the cost of the game.
First, players will get the option to replay the full game as Mega Man’s relatively new friend, Bass ($2/200 MSP). Then Capcom will release three extra “Special Stages”, each sold separately ($1/100 MSP). Finally, at the end of April Capcom will make “Endless Attack Mode” available ($4/400 MSP). In case you haven’t been counting, die-hard Mega Man fans should be prepared to drop an additional 8 dollars on the game, after the initial 10 dollar price-tag.
That’s not to say that paying more is a bad thing. IGN, for instance, complained in their review that the game didn’t offer more gameplay. It’s understandable that Capcom has added some of the more extraneous options as DLC in order to maintain the decidedly retro feel of the game. What’s important is that there are new modes; players who want to see the series evolve can do so, while traditionalists aren’t distracted from the gameplay they know and love.
Regardless of whether you are angry or happy about Mega Man’s DLC, the surprising thing is that there is so much of it. The fact that Capcom feels that a downloadable game, even for game from an established franchise, warrants the extra time and capital to develop DLC speaks volumes about the direction gaming is heading.
Capcom’s intriguing iPhone port of Street Fighter IV was priced and dated today. According to Gamepro, the game will hit the app store some time next month and will run iPhone gamers a hefty ten dollars. Ten bucks doesn’t seem like a lot in the greater scheme of things, but for an iPhone app, it’s a bit pricy. Then again, the screens for the iPhone version look remarkably like the console version; they use the same half-cel-shaded art, and it doesn’t look like you think it would on a tiny non-gaming machine.
Capcom also revealed the game’s reduced roster: It’ll have eight characters; Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison and Abel. Each character does have the their entire skill set from the console version, including super and ultra moves. Capcom says they chose to reduce the number of characters, rather than cut their abilities.