Japanese developer Suda51 (No More Heroes) is embracing his dark side with Shadows of the Damned. Working with Resident Evil creator Shinji Mikami, the pair clearly aren’t pulling any punches in the scary and grotesque imagery department. Demons and blood-soaked monsters look like they’ll keep me up at night. I scare easily though… (which is why I still haven’t played Dead Space 2)
There hasn’t been a whole lot of information released about SotD, but the more I see of the game, the more I want to know.
Remember that “Surprise Sequel” that people have been talking about for the past week or so? Well Sony, on behalf of Zipper Interactive, announced that the developer is working on SOCOM 4, the first entry of the series for PS3. Many people assumed that SOCOM 4 was a long way off, given that Zipper recently released their experimental FPS MAG. Well apparently, that’s not the case.
Here’s what we know: The single-player campaign revolves an operation to sabotage a military coup in south-east Asia. As always, the gameplay revolves around squad-based tactics and combat. According to Zipper’s “senior community manager” Jeremy Dunham, the campaign will unfold in a directorial style similar to “Uncharted 2”. On the technical side, Dunham mentioned that all of the characters’ movements will be recorded via motion-capture.
Dunham also took the time to assure MAG fans that, even though Zipper is working on SOCOM now, they are committed to supporting MAG for the long haul… Unfortunately, this probably means that we won’t be hearing about any plans for MAG DLC in the near future.
Just like everything else right now, while the details are currently few and far-between, expect to get plenty of info at E3 this spring.
As of almost a year ago, the Iraq war shooter “Six Days in Fallujah” was stopped in its tracks and presumed dead by everyone… everyone except developer Atomic Games, that is. IGN claims to have heard from a source close to the game that, not only is the game still around; apparently the game is ready for release, pending a deal for distribution by a producer.
Konami, the original producer, dropped the project last April shortly after unveiling the project. The game was immediately branded “controversial” and it seems likely that Konami was willing to suffer the negative press. Atomic was still in development months later when the company announced massive layoffs in August: Atomic attributed the layoffs, in part, to the lack of a producer for “Fallujah”. At that point, the game was presumed dead.
But again, that wasn’t the end of the story. According to IGN’s informant, Atomic kept working on the game with only 20 percent of the original staff. So gamers, if you want to play “Six Days in Fallujah”, write your favorite game producer and demand that they distribute the game. Lets face it; even if the game is finished, there’s no way it’s going to see the light of day unless there’s a demand for it.